Instructional Design Principles

 

The Multimedia Principle

 

1.       Use words and graphics rather than words alone

a.       Graphics and text are used to present instructional content

b.       Graphics are relevant rather than decorative

c.       Representative graphics are used to illustrate concrete facts, concepts, and their parts

d.       Animation is used to illustrate processes, procedures, and principles

e.       Organizational graphics are used to show relationships among ideas or lesson topics

f.        Interpretative illustrations such as graphs are used to show relationships among variables or to make invisible phenomena visible

g.       Graphics are used as a lesson interface for case studies

 

The Contiguity Principle

 

1.       Place printed words near corresponding graphics

a.       Screens that place explanatory text adjacent to the graphic they describe

b.       Feedback that appears on the same screen as the question

c.       Procedural directions that appear on the same screen in which the steps are to be applied in an exercise

d.       Linked information that does not cover related information on the primary screen

e.       Use of techniques such as pop-up text and reduced graphics that support integration of text and graphics

 

The Redundancy Principles

 

1.       Avoid presenting words as narration and identical text in the presence of graphics

a.       Graphics are described by words presented in the form of audio narration, not by narration and redundant text

2.       Consider the narration of onscreen text in special situations

a.       Onscreen text can be narrated when the screens do not include graphics

b.       When language is challenging, onscreen text is narrated

 

The Coherence Principles

 

1.       Avoid eLessons with extraneous sounds

a.       Lessons that DO NOT include extraneous sounds in the form of background music or unrelated environmental sounds

2.       Avoid eLessons with extraneous pictures

a.       Lessons that DO NOT use graphics and video clips that are related but not essential to the knowledge and skills to be learned

3.       Avoid eLessons with extraneous words

a.       Lessons that present content in lean text or narration that presents the main points

 

 

 

 

The Personalization Principles

 

1.       Use conversational rather than formal style

a.       Instructional content presented in conversational language using you, your, I, our and we

b.       Use onscreen coaches to promote learning

c.       Coaching provided via conversational narration from onscreen characters (agents):

                                                   i.      Agents may be visually realistic or line art

                                                 ii.      Agent dialog presented via audio narration

                                                iii.      Voice quality and script should be natural and conversational

                                               iv.      Agents serve a valid instructional purpose

 

The Pretraining Principle

 

1.       Begin the presentation with concise descriptions of the components of the concept you are presenting

a.       Use outline formats to describe each individual component in a brief and succinct fashion

 

The Signaling & Pacing Principles

 

1.       Provide signaling as to organization of the narration

a.       Communicate to the learner the overall structure, interactivity and estimated length of time required to complete the eLesson

2.       Allow the learner to control the pace of the presentation

a.       Compartmentalize the content so the learner can train in easily-absorbed chunks at their own pace

 

The Modality Principle

 

1.       Present words as speech rather than onscreen text

a.       Use of audio narration to explain onscreen graphics or animation

b.       Use of text for information that learners will need as reference, such as directions to practice exercises

 

The Practice Principles

 

1.       Interactions should mirror the job

a.       Exercises that require learners to apply knowledge and skills to job-realistic situations and environments

2.       Critical tasks require more practice

a.       Several practice exercises per topic

b.       More practice opportunities for highly critical tasks than for less critical tasks

c.       Distribution of exercises throughout the lessons rather than placement in one location

3.       Apply the multimedia principle to practice exercises

a.       Directions to practice exercises presented in text clearly visible near the question

b.       Feedback appearing in text close to the question

c.       Memory support visible near the application question

4.       Train learners to self-question during receptive eLessons

a.       Training in self-questioning when eLessons lack practice exercises

 

 

 

The Worked Example Principles

 

1.       Replace some practice problems with worked examples

a.       Worked examples that illustrate task performance and replace some practice problems for novice learners

b.       Worked examples are interspersed among practice problems

c.       Complex worked examples are formatted to draw attention to the sub-goals of the problem

d.       Demonstrations and practice in self-explanations of worked examples are included

2.       Apply the multimedia principle to examples

a.       Textual explanations are integrated into the graphic elements of an example

b.       Audio is used to elaborate on a graphic illustration or animated demonstration

c.       Conversational script and agents are used to present worked examples

3.       Use job-realistic or varied worked examples

a.       For near transfer skills (procedures), worked examples in the form of demonstrations incorporate job context

b.       For far transfer skills (principles), several diverse worked examples show application of guidelines to diverse job scenarios

 

The Problem-Solving Principles

 

1.       Use job contexts to teach problem-solving processes

a.       eLessons based on job-realistic case problems and the thinking processes needed to solve them

b.       Opportunities for learners to try out job-realistic problem-solving actions to collect data, analyze results, and derive solutions

2.       Focus training on thinking processes versus job knowledge

a.       Worked examples of expert problem-solving actions and thinking processes

b.       Make learners aware of their problem solving process

c.       Opportunities for learners to document their problem-solving plans

d.       Opportunities for learners to view their problem-solving paths and compare them with the paths of experts

e.       Opportunities to collaborate with other learners during problem-solving and/or to learn from the products of previous learners

f.        Inclusion of the tools, data sources, actions, thinking processes, and cases that reflect real-world job-expert problem-solving.

 

Source: Clark, Ruth Coven and Mayer, Richard E (2003).  E-learning and the Science of Instruction, Proven Guidelines for Consumers and Designers of Multimedia Learning. San Francisco, CA: Pfeiffer