I will be speaking at one of the last Idea Labs at the ASAE Technology Conference next Friday, February 12th at 3:30PM.
Here is Part II in my series of interviews with Clark Aldrich on his upcoming book The Complete Guide to Simulations and Serious Games. The book will ship sometime in October, and Clark sent me an advance copy. This book has the potential to become an instrumental resource for sponsors and managers of educational simulation and serious game development. It intrigues me because Clark Aldrich addresses those very issues that concern those of us who manage or fund educational games and simulations:
I am planning to conduct a series of interviews with Clark Aldrich about his upcoming book (available for pre-order) called The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will Be Created in the Age Beyond Gutenberg to Google. This first interview explores a few general questions on the topics covered by the book, including why simulations and serious games do a better job of teaching the important “big skills like leadership, negotiation, stewardship and middle skills like directing people, probing and procurement” (borrowing from Jeff Sandefer’s forward to the book).
Web Courseworks’ game developer, Joe Rheaume, and I recently interviewed author Clark Aldrich about his impressions of the Acton MBA School’s use of simulation games to teach business concepts. For complete disclosure purposes, my company Web Courseworks is one of the vendors for the Acton Foundation, and Clark Aldrich has provided consulting services for Acton in the past. What intrigues me about Acton is the intersection of two of my favorite subjects: Entrepreneurs and game-based learning.
In this video we talk briefly about Clark’s new book, The Complete Guide to Simulations and Serious Games, and Clark shows us the aspects he likes about Acton’s game “Robo Rush: Can you make a profit and meet customer demands?”