I recently came across an article I wrote this past February on building a team for game development, which headlined in the Training Conference daily newsletter called Game On or Game Over for Online Training. I defined the four critical components to effective management of immersive learning simulation (ILS) projects:
Upon further reflection, this article really can be applied to most highly interactive development projects.
The term “Rapid eLearning” is often used to describe the conversion of an expert’s PowerPoint slides into Flash SWF files with a software package like Articulate Presenter. However, the phrase “Rapid Interactivity” hasn’t been as prevalent.
On Wednesday, March 11th at the eLearning Guild’s Annual Gathering breakfast, I will be heading a discussion on ways to increase interactivity. I am looking forward to learning from those bold enough to join me at 7:15 in the morning. Creating eLearning that asks the learner to first think and then do should be the goal of all designers and course developers. It is a journey that needs to travel beyond the matching, sequencing and other standard drag & drop exercises that have become common place.