I will be speaking at one of the last Idea Labs at the ASAE Technology Conference next Friday, February 12th at 3:30PM.
Here is Part II in my series of interviews with Clark Aldrich on his upcoming book The Complete Guide to Simulations and Serious Games. The book will ship sometime in October, and Clark sent me an advance copy. This book has the potential to become an instrumental resource for sponsors and managers of educational simulation and serious game development. It intrigues me because Clark Aldrich addresses those very issues that concern those of us who manage or fund educational games and simulations:
Many professional associations are taking a second look at eLearning for revenue generation or for recruitment appeal to the next generation to take interest in their profession. Today Web Courseworks’ games and simulations group released an educational game on the Internet casual game circuit. The game Gridlock Buster is designed to engage and motivate teens and young adults to seek out more information about traffic engineering. The Institute of Traffic Studies (ITS) at the University of Minnesota funded the game to supplement a classroom-based summer camp curriculum. Associations responsible for increasing teenager interest in a specific occupations should visit Krongregate and play.

I am helping a game-based learning client work on a Robert Wood Johnson Foundation grant (thank you for the tip, Anne Derryberry). My thoughts are connected to our Games Can Teach blog’s on-going discussions concerning the definition of game-based learning and the different types of gaming as well as the research needed. To be sure, there have been ample grants to universities for various studies on the aspects of video games and learning which has provided evidence based research to act on. This interest in video games and learning has had an influence on my practice. We recently developed a new version of an ATOD prevention curriculum, which in 2004 used arcade games to reinforce the lecture style slide shows.