I will be speaking at one of the last Idea Labs at the ASAE Technology Conference next Friday, February 12th at 3:30PM.
The Children’s Hospital of Wisconsin has been supporting youth health education programs through their Children’s Health Education Center (CHEC) for the past twelve years. In 2004 the Center started the www.bluekids.org program to focus their efforts on reaching youth, educators, and parents via the Internet. Over 12,000 students participated in CHEC’s teacher-facilitated game-based learning curriculum last semester alone. When tasked with quantifying the impact of interactive web-based programs on youth behavior and attitudes, CHEC and researchers at the Children’s Hospital have come up with very positive preliminary results.
Here is Part II in my series of interviews with Clark Aldrich on his upcoming book The Complete Guide to Simulations and Serious Games. The book will ship sometime in October, and Clark sent me an advance copy. This book has the potential to become an instrumental resource for sponsors and managers of educational simulation and serious game development. It intrigues me because Clark Aldrich addresses those very issues that concern those of us who manage or fund educational games and simulations:
Web Courseworks’ game developer, Joe Rheaume, and I recently interviewed author Clark Aldrich about his impressions of the Acton MBA School’s use of simulation games to teach business concepts. For complete disclosure purposes, my company Web Courseworks is one of the vendors for the Acton Foundation, and Clark Aldrich has provided consulting services for Acton in the past. What intrigues me about Acton is the intersection of two of my favorite subjects: Entrepreneurs and game-based learning.
In this video we talk briefly about Clark’s new book, The Complete Guide to Simulations and Serious Games, and Clark shows us the aspects he likes about Acton’s game “Robo Rush: Can you make a profit and meet customer demands?”
A quick search of Wikipedia finds that we need to do some work documenting and updating the definition of “serious game” and “game-based learning” -- at least in Wikipedia. Consider this post a call for “all hands on deck!”
This is my first blog post since 2005, when I wrote about my experiences playing the video game, XMEN, for a class I was taking at the University of Wisconsin. Last week I became inspired by my holiday reading of David Merman Scott’s The New Rules of Marketing and PR. Well here I go…As an eLearning entrepreneur, I have paid special attention to the overly depressing 2009 economic prognostications. This is my fourth recession. I’ve been self employed as an educational technologist since 1978. I feel that eLearning is going to be one of the winners during this current downturn. More associations (and there are thousands) will begin investing in online learning and will begin to eliminate a few face to face conferences.