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Washington D.C. - Madison, WI

Web Courseworks is an established eLearning firm that delivers performance improvement through educational, game-like experiences. Because game play is a primary impetus for learning, game-based learning and simulation are important and effective components of new training models. Web Courseworks’ close-knit team designs and develops custom Flash-based learning games and simulations for corporate training, K-16 education, and non-profit outreach.

Read about our best practices

Development: knowledge and game sense that gets you a robust, engrossing game.

Web Courseworks’ game developers apply degrees in computer science (advanced mathematics, object-oriented programming, artificial intelligence, etc.) to develop richer, more robust, more sophisticated games and simulations. They are also avid game players and students of game theory, giving them the academic understanding and practical game sense necessary to lend the engrossing appeal of classic computer games to learning games and simulations.

Instructional design: creativity and analytical ability that gets you a game worth playing.

Web Courseworks’ instructional designers are intellectual generalists who enthusiastically engage with your subject matter experts, delve into your content, synthesize it into gameable learning objectives, and collaborate with developers to design games and simulations with real educational value. They are equally comfortable flowcharting intricate branching simulations and writing creative back stories.

Project management: a collaborative ethos and attention to detail that gets you a surprisingly easy development process.

Web Courseworks’ project managers are the grown-ups in the house, gently disciplining the development process and ensuring full sensitivity to clients’ business objectives. They have long experience balancing time, cost, and quality in complex development processes and managing relationships among diverse stakeholders.

Web Courseworks' 6 Principles for Game Based Learning Development

  1. Identify learning objectives first, or, “keep it real”
  2. Choose learning objectives that make sense for games, or, “didactic content is for textbooks” (but you can wedge it in)
  3. Devise form that follows function, or, “why use 3D for a game about management skills?”
  4. Enable learning through experimentation, or, “failure is good”
  5. Leverage classic game elements, or, “it don’t mean a thing if it ain’t got that swing”
  6. Reward success with more challenges, or, “bring ’em along slowly”